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Daniel Moore

Resume

Work Experience

Senior Animator - SAIC Corporation - Huntsville, AL

July 2019 - Present

  • Utilize hand-key and mo-cap data for an unannounced title using Unreal Engine 4.

  • Critique other animators' work to keep a consistent level of quality and style

  • Initiated effort to set up improved animation pipeline and best workflow practices.

  • Work closely with designers and other artists to achieve the best possible game experience.

  • Created animation master list for all animations in game, including complex cover and vault/mantle systems.

  • Created naming conventions for all animations in game.

  • Created detailed time estimates for all animations in game.

Senior Animator - Hi-Rez Studios - Alpharetta, GA

December 2018 - June 2019

  • Utilize hand-key and mo-cap data for an unannounced title using Unreal Engine 4.

  • Critique other animators' work to keep a consistent level of quality and style.

Animator - Blizzard Entertainment - Irvine, CA

September 2017 - October 2018

  • Hand-key animate a wide variety of humanoids and creatures.

  • Import and export animations into the WoW engine.

  • Test animations in-game to assure proper functionality.

  • Review other animators' work to make sure appropriate art style is maintained.

  • Continually try to push the World of Warcraft style to 11.

Animator - Sledgehammer Games - Foster City, CA

January 2017 - August 2017

  • Retarget, clean up, and edit raw motion capture data to fit within strict metrics and timing.

  • Set up scenes, export and test in-game animations to preserve and push animation quality.

  • Direct motion capture actors to capture data to fit the needs of my team's animations.

  • Work closely with designers and other artists to achieve the best possible game experience.

Contract Animator - Strength in Numbers Studios - Lansing, MI

May 2016 - September 2016

  • Animate characters for a third-person combat game using Unreal Engine.

  • Instruct and critique junior members of the animation team to bring the overall quality of work to a new level.

Animator - Stardock Corporation - Plymouth, MI

February 2014 - April 2016

  • Animate all characters, buildings and props for in-game or cinematic purposes.

  • Set up and rig characters, buildings and props for in-game or cinematic purposes.

  • Work with others to critique and maintain the integrity and quality of work from concept to finish.

  • Create and maintain structure for artist files and game assets.

  • Learned rigging to help fill skill gap in the company and to keep up with the schedule of production.

 

Contract Animator - Stardock Corporation - Plymouth, MI

November 2013 - February 2014​

  • Animate from home as a contractor. Mainly character animations for PC title (Sorcerer King).

Animator - Rocket City Studios - Huntsville, AL

October 2011 - May 2013

  • Animate all characters (humanoid, multi-legged/unusual monsters), weapons and props.

  • Work with other animators to critique and bring animations together to match styles, meet deadlines and bring the most fun possible to the game.

  • Assign deadlines to in-house and contracted animators and make sure that they are completed in a timely manner.

Animator - Torn Banner Studios - Toronto, Canada

October 2010 - May 2012

  • Animate all characters, weapons, props and vehicles for Chivalry: Medieval Warfare.

 

Projects

Shipped Titles

  • World of Warcraft: Battle for Azeroth

  • Call of Duty: WWII

  • Tuebor

  • Galactic Civilizations III

  • Sorcerer King

  • Second Chance Heroes

  • Chivalry: Medieval Warfare

Upcoming Projects

  • Rogue Company from Hi-Rez Studios

  • World of Warcraft: Shadowlands

  • Two unannounced titles from Stardock Corporation

Education

 

Animation Mentor - Diploma in Advanced Character Animation Studies

Graduated March 2010

Learned and mentored under industry professionals.

  • Marlon Nowe - Disney Animation Studios

  • Bryan Engram - REEL FX

  • Joe Mandia - Sony Online Entertainment

  • Marek Kochout - Dreamworks Animation

  • Chad Sellers - Disney Animation Studios

  • Dave Burgess - Dreamworks Animation

Full Sail Real World Education - Associate of Science Degree in Computer Animation

Graduated March 2006

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